/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef RIBONCORE_DYNAMICOBJECT_H
#define RIBONCORE_DYNAMICOBJECT_H

#include "Object.h"

class Unit;
class Aura;
struct SpellEntry;

class DynamicObject : public WorldObject, public GridObject<DynamicObject>
{
public:
    explicit DynamicObject();

    void AddToWorld();
    void RemoveFromWorld();

    bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active);
    void Update(uint32 p_time);
    void Delete();
    void SetDuration(int32 newDuration);
    int32 GetDuration() const;
    void SetAura(Aura * aura) {ASSERT (!m_aura && aura); m_aura = aura;}
    void Delay(int32 delaytime);
    uint32 GetSpellId() const {  return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
    uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
    float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
    Unit* GetCaster() const;

    void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
    void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
    void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
    void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
    void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }

protected:
    int32 m_duration; // for non-aura dynobjects
    Aura * m_aura;
};
#endif
